We Need More Humans!

An incremental abduction prototype: sweep an isometric city with your ray, lift as many humans as possible and spend the haul on bigger upgrades.
If You Liked This
How many people can one abduction ray lift before the counter stops climbing? We Need More Humans! builds a whole incremental loop around that question, asking you to sweep an isometric town, pull humans upward in batches and reinvest every haul into a stronger ray.
| Genre | Incremental, arcade |
| View | Isometric |
| Core resource | Abducted humans |
| Typical session | About 15 to 20 minutes of steady progress |
The Abduction Ray at the Center of We Need More Humans!
Everything revolves around the ray. You guide it over streets and crowds, and any human caught inside its circle gets lifted toward you. Each successful abduction feeds the upgrade economy, and the upgrades in turn make the next sweep faster and wider.
The early ray is small, and that is the first wall new players hit. Catching people with a tiny radius feels fiddly, partly because the isometric angle makes it hard to judge exactly where the edge of the circle sits. Once the radius grows, the game opens up and the satisfying vacuum effect of whole groups rising at once kicks in.
Players who enjoy watching numbers snowball will feel at home here, since the first 10 to 15 minutes are a fast climb of visible improvements. Every purchase changes how the next sweep feels.
Radius, Capacity and the Upgrade Curve
Upgrades fall into a few clear lanes: ray radius, how many abductees the ray can hold at once, and circle-style boosts that add extra pulling power. Radius is the upgrade most players buy first because it fixes the precision problem directly.
Capacity matters more than it looks. When the ray is full, extra humans simply slip past, so a wide ray with a low cap wastes sweeps. Testers of the prototype pointed out that the screen does not clearly show how many abductees are currently held versus the maximum, which makes this trade-off harder to read than it should be.
Around the 20-minute mark the costs rise sharply and progress slows. Some players enjoy grinding through that wall, while others feel the scaling flattens the fun.
Where the Prototype Stands
We Need More Humans! is openly a prototype, and the community feedback reflects that honestly. The core loop is described as addictive, yet the content runs out fairly fast because the game has one town and one style of target.
The circle upgrades are the most debated part of the shop. Several testers felt they cost too much for how little they change, and that buying radius or capacity instead gives a better return.
Another frequent request is a save system, since progress does not carry over between sessions. That makes the game best suited to a single focused run rather than a long idle campaign.
Common Questions About We Need More Humans!
- Which upgrade should I buy first? Ray radius is the safest first purchase because the starting circle is small and hard to aim in the isometric view. A wider ray catches crowds instead of single walkers, which speeds up every later upgrade.
- Why are humans slipping out of my ray? The ray has a capacity limit, and once it is full any extra humans are ignored. Balance capacity upgrades with radius so a wide sweep is not wasted on a full beam.
- Does the game save progress? As a prototype it does not keep your upgrades between sessions, a point testers raised often. Plan on playing one run from a small ray to a city-clearing beam in a single sitting.
We Need More Humans! is at its best in that first stretch when the abduction ray goes from catching stray pedestrians to lifting whole blocks of the isometric town, and every radius upgrade feels like a real jump in power.































